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VR Pain Control main page |
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Immersive virtual reality pain distraction was originated and developed by Hoffman & Patterson at the Univ. of Washington Seattle and Harborview Burn Center. All images on this webpage are copyrighted. Please e-mail hunter@hitL.washington.edu for permission.
The University of Washington Harborview Burn Center, directed by Dr. Nicole Gibran, is a regional burn center. Patients with severe burns from 5 surrounding states are sent to Harborview for special care. Harborview has pioneered a number of advanced treatments (e.g., early skin grafting). As a result of advances here and elsewhere, the chances of surviving a bad burn, and quality of living for survivors has improved dramatically over the past 20 years.Unfortunately, the amount of pain and suffering experienced by patients during wound care remains a worldwide problem for burn victims as well as a number of other patient populations.When patients are resting (most of the time), opioids (morphine and morphine-related chemicals) are adequate for controlling their burn pain. In sharp contrast, during wound care such as daily bandage changes, wound cleaning, staple removals etc., opioids are not enough, not even close. As shown in the figure below, over 86% of the burn patients reported having severe to excruciating pain during wound care (shown in red), even when standard levels of opioids were used. The pain management techniques in use are not good enough. Patients are suffering, a fact particularly disturbing when the patients are children.
In 1996, Hunter Hoffman and David Patterson co-originated the new technique of using immersive VR for pain control and began collaborating with Sam Sharar, MD shortly thereafter. Hunter is a VR researcher from the U.W. Human Interface Technology Laboratory with a background in human cognition and attention. Since 1993 he has been exploring ways to increase the illusion of going inside virtual worlds (presence), how VR affects allocation of attentional resources, and therapeutic applications of VR.Professor David R. Patterson studies psychological techniques (e.g., hypnosis) for reducing severe acute burn pain of patients at Harborview Burn Center in Seattle. Dave is head of the Division of Psychology of the U.W. Dept of Rehabilitation Medicine. He is a recipient of the Milton H. Erickson Award for Scientific Contributions to Hypnosis, and has a grant from NIH to study VR burn pain control. Our interdisciplinary research team is using VR adjunctively, IN ADDITION TO TRADITIONAL opioids. This UW/Harborview clinical team includes Sam Sharar, Gretchen Carrougher, Mark Jensen, Maryam Soltani, Aubriana Teeley, Dolly Morse working with dedicated staff at Harborview Hospital.SnowWorld, developed at the University of Washington HITLab in collaboration with Harborview Burn Center, was the first immersive virtual world designed for reducing pain. SnowWorld was specifically designed to help burn patients. Patients often report re-living their original burn experience during wound care, SnowWorld was designed to help put out the fire. Our logic for why VR will reduce pain is as follows. Pain perception has a strong psychological component. The same incoming pain signal can be interpreted as painful or not, depending on what the patient is thinking. Pain requires conscious attention. The essence of VR is the illusion users have of going inside the computer-generated environment. Being drawn into another world drains a lot of attentional resources, leaving less attention available to process pain signals. Conscious attention is like a spotlight. Usually it is focused on the pain and wound care. We are luring that spotlight into the virtual world. Rather than having pain as the focus of their attention, for many patients in VR, the wound care becomes more of an annoyance, distracting them from their primary goal of exploring the virtual world. In our preliminary
case study (published in the medical journal "Pain"), two
patients with severe burns were studied. Patient 1 had
five staples removed from a burn skin graft while playing
Nintendo, rated his pain, and six staples removed from the same
skin graft while in VR, and rated his pain again. He reported
dramatic reductions in pain during VR.
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Water friendly virtual reality goggles funded by the Washington
State Firefighters Fund, Ross Chambers, and the Scan|Design
Foundation BY INGER &
JENS BRUUN. This fiberoptic
VR helmet developed by our team allows patients to go into
virtual reality while getting wound
care/debridement/bandages changed in a hydro tank, partially
submerged in water. (Clinical Journal of Pain). A
related magnet-friendly VR goggles have allowed us to study
the neural correlates of VR pain reduction.
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fMRI BRAIN SCANS
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A snapshot of good old SnowWorld 2003, image by Stephen Dagadakis, copyright Hunter Hoffman, U.W. The original version of SnowWorld (completed in 2003) was developed by Hunter Hoffman, with help from Kristin Darken, Jeff Bellinghausen and Chuck Walter from Multigen, Brian Stewart from SimWright Inc., Howard Abrams (freelance worldbuilder), and Duff Hendrickson from the UW HITLab. Thank you. The version of SnowWorld currently being used was designed by Hoffman and built by Ari Hollander and Howard Rose from www.firsthand.com
Hunter Hoffman <hunter
hitL.washington.edu>